EDIT: In case I didn't make it clear I mean that this was *A* factor, not THE. Marketing, timing, being on ps over xbox, and more were also factors. Stupid clickbait headlines I hope you got the hits you wanted. 🤑🤨 Hung it in the garage. Ironic the sign got kinda messed up in transport, ain't it? Ever since the studio closed I've been wracking my brain what I could have done differently. Pivot HARD when the juggernaut of Overwatch was announced. Been less nice with my design ideas and more of a dictator with them. One big epiphany I had was that I pushed my own personal political beliefs in a world that was increasingly divided. Instead of the story being "this game looks neat" it became "this is the game with the 'woke bro' trying to push his hackey politics on us with gender neutral bathrooms." Instead of "these characters seem fun" it was "this is the studio with the CEO who refuses to make his female characters sexier." Instead of "who am I going to choose" it became "white dude shoehorns diversity in his game and then smells his own smug farts in interviews" instead of just letting the product ... speak for itself. It's okay to be political when your company or studio is established for great product FIRST. But we were unproven and I regret doing it. (This will be quite the doozy of a chapter in the upcoming memoir.)